Greetings fellow doctors!
Today I'm going to tell you about update 0.0.25, which will feature Erika and her personal storyline. As for Claudia's path in the upcoming 0.0.24 patch Erika will have plenty of situations to play with. While some will be similar to Claudia's (the "Physician, Heal Thyself" chapter for example), other will be playable only if you choose her path in the game.
One of Erika's-only chapters is titled "High School Lessons" and will feature a visit to a school by both our favourite Nurse and Dr. Jones to teach young students about the risk of sexually-transmitted diseases.
During this chapter you will return to a school after many years and you'll be either excited or scared by the people who attend your lesson. The students' questions can be sometimes embarrassing, especially in front of your co-worker, but they can also teach yourself something about the sexual preferences of young people nowadays.
Of course our Casanova Doctor will also face some important choices that could have consequences in his relationship with Erika. A student (female or male, depending on your sexuality) could even ask the Doctor some "private lessons" after everybody's gone.
Some of you might recognize the "High School" situation as something already hinted in the game in the form of "Secondary objective/quest". This was the initial intention, however as game's development progressed I recognized that side-quests were useless to the overall gameplay. A "side-quest" should be, for its very nature, something that can be skipped without consequences and without losing something important for the story.
Since this chapter became quite important for the game, as well as Father Torque's request in a future update, it was pointless for players to skip it and most people would have played it regardless.
For this very reason I decided to remove side-quests from the game and to have their stories added as normal chapters, so that everybody could play them in their stories.
"High School Lessons" is a chapter playable in Erika's path, but you won't have to have her as your girlfriend to unlock it.
More infos about Erika's path and 0.0.25 will be released very soon, so stay tuned!
Thank you for your outstanding support of the game! You are making every update possible!
PS: updates about The Coroner Saga coming up as well in a few days! Stay tuned!!!!
It's been a while since I posted news about the game's development (well, not so much but I'm usually faster in releasing news), and that's because I underwent a big deal to deliver as much updates in-game as possible.
While work on 0.0.23 is undergoing as planned, we're also working to contents for 0.0.24 ("No Ordinary Family") as well, and those of you who read the roadmap to the final release will already know this means... "Claudia content!"
0.0.24 will feature a full romance playthrough with her, from the start of your relationship until its ending(s), based on your choices along the way. This also means that the game will end on April 30th, which is the last in-game day for the full release coming up on December. Of course activities from January to April will only be based on Claudia right now, but with each upcoming update this will change and all the other characters will be included as well!
Many gameplay features will be revealed in the upcoming weeks, but today I can introduce you to three different mechanics: jealousy, poligamy and household activities!
Jealousy is conceptually linked to poligamy: many players asked to be able to date more than one character at once. That will be possible, even though for gameplay reasons you will be able to live with one person at a time, while also dating others though.
Each character will then have a chance to "catch you red-handed" and behave accordingly. For example, if you are dating Rita and bring Christina to a date to the Icecream shop Rita's working in... well, you are not very smart!
However, even walking on the beach might trigger a random encounter with your (other) significant one, possibly leading to an argument thereafter.
Each character will react to this in his/her own different way. Erika might be understanding of you having a coffee with your relative, while Vanessa might understand your bond with Erika (after all you're working together), but Claudia might not like Rita at all and argue with you about her.
It's up to you to explore the different combinations, while also keeping an eye about your relationship with your significant other. If relationships falls too much you might be dumped and find yourself masturbating alone in your bed in no time!
Yes, because among other "household activities" you'll also be able to masturbate to get sexperience and more! The old "Relax" button will be replaced with a "Stay at home" button which will open up a new series of activities to perform at home:
Some players argued that having a shower takes a whole morning/afternoon/evening which is not realistic. This is a gameplay choice since the main option is "Stay at home" while the chosen activity is but a slice of what you did while staying at home. Since General Practitioner has 365 days of gameplay, thus about 1090 different daily choices throughout the game, having the player micromanage his time at home would have meant a big "grind-fest" we're not going to deliver, so that's why you can only choose one activity at a time.
I hope you'll enjoy 0.0.24 and it's features and you keep having fun playing the game!
Thank you for supporting the game!
Be safe and healthy,
Triage is a process that is critical to the effective management of modern emergency departments.
Triage systems aim, not only to ensure clinical justice for the patient, but also to provide an effective tool for departmental organisation, monitoring and evaluation.
Over the last 20 years, triage systems have been standardised in a number of countries and efforts made to ensure consistency of application. However, the ongoing crowding of emergency departments resulting from access block and increased demand has led to calls for a review of systems of triage. In addition, international variance in triage systems limits the capacity for benchmarking.
Triage is an essential element of modern medical care as it is necessary to assign relatively scarce resources to unlimited medical needs. Such assignments become necessary where there is a mismatch in quantum, time or location between the medical needs of patients and available resources.
In emergency medicine this mismatch relates to the timeliness of care and relative resource availability. Emergency medicine, like military medicine, has little control over the rate and number of presentations. Although patient numbers are predictable at the population level, they are not predictable at the individual level. Further description of workloads by triage categories adds weight to the predictability of patient populations. In addition, major events can lead to sudden overwhelming demand.
Triage in emergency healthcare is a continuous process, but is also emphasised at key points in the continuum of care. These points include extrication from the scene, on arrival at the ED, upon admission to hospital and on presentation to operating theatres.
Triage systems are designed to serve the value of human life and health with fairness and the efficient use of resources. They do this by determining who will not be disadvantaged by longer waiting times and who requires immediate attention to achieve optimal outcomes. The need for triage is enhanced by the growing imbalance between needs and resources resulting from the twin challenges of access block and growing demand.
If you read the announcement all the way here, you might be wondering what's the point in this... Well, you'll know in a few days if you keep following the game's news!
Be safe and healthy,
This is the final day of the year and it's time to recollect what was achieved over Bruni Multimedia's project in this year, and have a first look of what's coming up next year as well!
Those achievements have been made possible by us (developers) working together with you (the community), because your show of love and support is what makes this worthwhile and will allow us to continue with this and other projects as well.
Since game's development is now proceeding steadily, we also had the chance and opportunity to work with many talented artists, and we also had an increase in the size of our team recently.
In 2019 we're going to launch TWO more different projects thanks to this, as we can have separate teams working on separate projects and this allows us to deliver quality games without altering the schedule of General Practitioner.
With this I'd like to introduce you Bruni Multimedia's team members.
- JD Glass - Lead Writer of the upcoming Visual Novel (details next week!)
- Avery Flannigan - Writer and Japanese Adaptator
- Laura "sasquatchii" Henderson - Graphic Designer and Lead Artist
- Ann Sharova - Lead Composer for General Practitioner
We're also hiring a new developer, who is still uncredited for now, to allow us to release many exciting games in the future!
Work on General Practitioner is proceeding as scheduled.
Visual Novel Project #1 will be made available for free to every 20$+ patron in addition to other rewards related to General Practitioner. Details will follow next week!
Visual Novel Project #2 will be posted on Kickstarter as well, since it is a very ambitious project. I'm sure you will like it! Of course you can choose to stick to Patreon support as well, or to wait for the Steam Release to support its development... Details will follow on late February.
All Bruni Multimedia's Visual Novels feature a deep and engaging narration, adult game elements and gameplay features which make them easily recognizable. If you enjoyed playing GP, just wait to see what's in store for you!
No, I'm not gone, on the contrary I'm deep in developing some nice additions you'll experience starting from this week's $5+ Patreon pre-release and in the weeks ahead.
First of all thanks to a new computer I'm now able to process many more images, this also gave me the chance to actually do some consistent progress with releasing both Adult Random Exams and Steam's Workshop Integration as well!
In a few days you'll be given video instructions on how to develop your own medical exam and make other people play it, as well as downloadable files pre-set for accomplishing that!
I also underwent some serious re-development on Random Examinations. I corrected the coding of the exams which was a mess. Since I keep learning about Ren'Py programming and tricks every day I often retrace my steps and improve the coding. That's also helping A LOT in releasing faster content in the future, since I have less code to rewrite all the time (I'll soon release a DEVLOG which will explain my programming techniques for those of you who are interested in this kind of things).
New random exams are less likely to crash, have questions which remain unanswered during the interviews, have less chance to mismatch the pronouns' gender and also had their point-award-system reviewed, so you won't get points from doing/not doing a certain exam (it's very difficult on random ones since you might honestly don't know which problem is from the very beginning). You will be rewarded or penalized based on your anamnesis, prescription and discharge order instead.
This will also be the method to grant points for the "Workshop Exams" for two main reasons:
1- It's not easy for a non-doctor to actually decide if a certain exam is needed or not and in which grade (1 to 5) it is either.
2- This way a modded exam is less likely to penalize players too much, even though very high points awarded are somewhat cheating in some way.
"Scripted exams" will stay the way they are, since players' feedback is supporting them this way even though some complain about exams being too difficult. While some are indeed difficult that's intended as no one ever said a doctor's job ought to be easy.
Finally you'll start to see some "Animated Sex Scenes" in the game, starting with Erika sex scenes and progressing to other characters as well. The plan here is to animate every sex scene in the game with 5-6 animations each and then to add animations to other situations as well. Do not expect a full animated game as this is still a Visual Novel of course, but I'm confident you'll like what's in store for you with animations and the like of them.
Developing all these features is very hard and it's taking me a very long time, that's why 0.0.21 release hasn't been announced yet, but expect it to be ready in January for all Patrons. Trying very hard to release a polished version and this requires A LOT of testing and even then I can't really be sure about the results, since the different choices/consequences in the game are so many, but I'll do my best as I always do.
The features I just described will be released with 0.0.20, except maybe for the Random Exams, which as a matter of fact have been included in 0.0.21 in the recent Road Map I posted.
And thank you, thank you very much for taking your time to read through this wall of text.
tl;dr Animations and Steam Workshop are going to be released in a few days!
Be safe and healthy!
This last few months have been very intense from a development point of view. With retail release of the game and it getting bigger and bigger things are certainly improving for the game and it's time I update the old roadmap with this new one!
You will see that I only indicate "Major features". This doesn't mean that other things won't be added (i.e. picture gallery, new items for the shop, improvements to gameplay etc.) but that you can expect some MAJOR changes in the game.
Of course support to the game will always be present, Patreon supporters will receive each update earlier than others (see rewards on Patreon for further infos), new interactions and features will be present in the game.
Only consider this roadmap as a guide to what you can expect in each update of the game.
Some more infos:
- The project is bold but this goals can be achieved with both your support (both in terms of money and/or alpha testing) and with the new equipment we're going to use in development, thanks to your help!
- I'm in the process of getting some extra help in developing the game either, so we can focus on closing this project without the need to hurry to deliver the perfect "General Practitioner" experience we always meant for you to play.
- A new project will be announced in April but it won't start development until General Practitioner hits Beta. That's because while we need to plan ahead for our little indie enterprise to survive we also want to deliver a FULL game, not an incomplete one. Still, if you are curious about our new project, which we're sure you'll like, stay with us!
Ask whatever question you like, without feedback every project, even Rockstar's RDR2 would've doomed to fail, this is especially true for small indie productions like ours.
A couple days ago Sinical Anime Network interviewed me about General Practitioner's launch on online Retail Stores and about the overall backstory of the game.
During our talk we discussed several topics about the game's development, from the very first idea of the project to how Patreon is currently managing the Adult Videogame Development's community.
If you are a bit curious about it check the link above, and let me know your thoughts about this. :)
Thank you for supporting the game!
Be safe and healthy,
First of all thank you for trying out the game! Since General Practitioner landed on Steam and other retail sites the player's community has nearly doubled its original size and that's helping me A LOT to find out what's working with the game and what isn't.
I'm receving a lot of feedback about the game and rest assured that I'm reading all of it, even improving the game as you are reading this announcement. However in a game as big as GP major updates are scheduled each month, even though as you might have noticed I'm also delivering smaller albeit very useful updates to fix the most important anomalies in the game, so you're getting a very dedicated support right now.
Let's talk about the game's difficulty: well, let's clear something first: some scenarios are in fact "Kobayashi Maru" like ones. The tutorial says at some point that sometimes you cannot do a perfect exam AND have a patient completely satisfied for many reasons. You could also have an angry patient (i.e. someone who fears needles and you HAD to take a blood sample) while achieving a perfect score.
That's perfectly working as intended and, as frustrating as it might be, it's a doctor's life.
However some medical exams ARE having some issues and as you saw in the news I'm actually in the process of checking them ALL (50), even to balance things up. Older exams (the one released more than a year ago on crowdfunding sites) were the most inaccurate of course, but I hope this overhaul will adjust them.
Also, the game is engineered to work as a trial and error one. You shouldn't worry too much about getting low averages and points. You (the player), like the MC (the Doctor) are learning together what it means and needs to be done as a GP and errors are normal, especially since most players don't have a MD. The game could tell you you performed bad but it will still continue and you will have learned something nonetheless.
There are no achievements for having a "Perfect Score" on each exam and I'm not planning to introduce them for this very reason. You can perform the exam, save and load and try to make it 100%, but it's for your own pleasure as it was never meant to be the purpose of the game.
Still, update 0.0.19 will have new Codex entries as to perform exams as well as new ways to get reviews from the Medical Board for each of them as you perform each exam. I hope this will clear things up.
Please also remember that the game's Early Access also means that game mechanics NEED to be tested and the more players are out there trying the game the easier is for me to understand what is working and what isn't. And for that I'm very grateful to you. :)
I hope you'll keep enjoying the game and telling me what needs to be improved. You can clearly see the potential of the game, so help me reach that potential!
As release 0.0.19 is being developed, today I wanted to share the news about two new recurring patients, or patients who will return to the clinic after the first time you examine them.The first one which you discover in the game is Monique, as she needs to return to the clinic since her eye problem worsened overnight.
Another patient you should expect to see again is Katia, with her depression problems and two more will be added in 0.0.19: Kenny and Maryanne.
Kenny is a police officer who's concerned about having Varicocele, a fairly common condition amongside law enforcement personnel. If untreated, varicocele could cause fertility issues. Depending on how you play his exam will determine if he will come back to the clinic, this time bringing her (hopefully) beautiful wife with him to be checked out.
The other patient is Maryanne, a 13-years-old girl who's basically asking for help with the situation in her family. This exam will make you face the often underestimated problem of child abandonment and its consequences.
Your choice, and yours only, will determine the outcome of this situation and its consequences that will be brought over the next time you'll meet Maryanne and her family.
General Practitioner is like a doctor's job. It's made up of examinations, it's about meeting new people, it's about getting some knowledge about medicine and health-related topics... but it's also made of choices, and each choice will reflect on the game at some point.
I hope you'll keep enjoying the game.
Be safe and healthy,
Hi guys.Today I'll tell you about the new Medical Exams interface and overhauled "Exam Help" setting.
Whenever you choose a medical exam, being it from the brand new waiting room or by choosing a patient from the "Exam Mode" screen, the game will pop up an ID card for that patient, explaining the main characteristics of him/her such as ID (I'll come back to this right away), Difficulty, Type of Exam (Scripted/Random), Age and Ailment.
The Difficulty is tightly related to the "Medical Aid" setting of the game.
With this setting enabled the game will help you diagnose a patient and choose the correct prescription for him/her, provided your character's Knowledge Level is at least as high as the number shown in parenthesis (in the above image 45).
Difficulties for exams are:
Enabling the Medical Aid shows two new icons next to the answers for both anamnesis and prescription. Icons represent the two most likely correct answers and make easier for the player to choose one of them as the correct one.
Another important info is the patient ID Number. This is an unique 10-digit number that identifies each patient within the game.
You can use this ID to play (or re-play) each examination in the game, both in Story mode and in Exam mode. The game will prompt you to choose if you want to visit the exam room or use your computer to access a specific patient ID.
Then, you will be prompted to insert the proper ID, which you can find in the Codex for each patient (you can't copypaste that since this doesn't work on Ren'py's input screens).
You have to put only numbers in the field, ignoring every other character (such as the "P" for Patient you can sometimes see in the game).
If you input an invalid ID the game will inform you and prompt again to the screen.
If you input a valid ID the game will load that specific exam.
This has been included in the game for several reasons:
Be safe and healthy,
Release schedule for 0.0.19 update which includes the features above:
October 26 for 20$+ Patrons
November 2 for 10$+ Patrons
November 10 for 5$+ Patrons
November 17 for 3$+ Patrons
November 20 on the market (Steam, itch.io, Gamejolt, DLSite etc.)