This last few months have been very intense from a development point of view. With retail release of the game and it getting bigger and bigger things are certainly improving for the game and it's time I update the old roadmap with this new one!
You will see that I only indicate "Major features". This doesn't mean that other things won't be added (i.e. picture gallery, new items for the shop, improvements to gameplay etc.) but that you can expect some MAJOR changes in the game.
Of course support to the game will always be present, Patreon supporters will receive each update earlier than others (see rewards on Patreon for further infos), new interactions and features will be present in the game.
Only consider this roadmap as a guide to what you can expect in each update of the game.
Some more infos:
- The project is bold but this goals can be achieved with both your support (both in terms of money and/or alpha testing) and with the new equipment we're going to use in development, thanks to your help!
- I'm in the process of getting some extra help in developing the game either, so we can focus on closing this project without the need to hurry to deliver the perfect "General Practitioner" experience we always meant for you to play.
- A new project will be announced in April but it won't start development until General Practitioner hits Beta. That's because while we need to plan ahead for our little indie enterprise to survive we also want to deliver a FULL game, not an incomplete one. Still, if you are curious about our new project, which we're sure you'll like, stay with us!
Ask whatever question you like, without feedback every project, even Rockstar's RDR2 would've doomed to fail, this is especially true for small indie productions like ours.
A couple days ago Sinical Anime Network interviewed me about General Practitioner's launch on online Retail Stores and about the overall backstory of the game.
During our talk we discussed several topics about the game's development, from the very first idea of the project to how Patreon is currently managing the Adult Videogame Development's community.
If you are a bit curious about it check the link above, and let me know your thoughts about this. :)
Thank you for supporting the game!
Be safe and healthy,
First of all thank you for trying out the game! Since General Practitioner landed on Steam and other retail sites the player's community has nearly doubled its original size and that's helping me A LOT to find out what's working with the game and what isn't.
I'm receving a lot of feedback about the game and rest assured that I'm reading all of it, even improving the game as you are reading this announcement. However in a game as big as GP major updates are scheduled each month, even though as you might have noticed I'm also delivering smaller albeit very useful updates to fix the most important anomalies in the game, so you're getting a very dedicated support right now.
Let's talk about the game's difficulty: well, let's clear something first: some scenarios are in fact "Kobayashi Maru" like ones. The tutorial says at some point that sometimes you cannot do a perfect exam AND have a patient completely satisfied for many reasons. You could also have an angry patient (i.e. someone who fears needles and you HAD to take a blood sample) while achieving a perfect score.
That's perfectly working as intended and, as frustrating as it might be, it's a doctor's life.
However some medical exams ARE having some issues and as you saw in the news I'm actually in the process of checking them ALL (50), even to balance things up. Older exams (the one released more than a year ago on crowdfunding sites) were the most inaccurate of course, but I hope this overhaul will adjust them.
Also, the game is engineered to work as a trial and error one. You shouldn't worry too much about getting low averages and points. You (the player), like the MC (the Doctor) are learning together what it means and needs to be done as a GP and errors are normal, especially since most players don't have a MD. The game could tell you you performed bad but it will still continue and you will have learned something nonetheless.
There are no achievements for having a "Perfect Score" on each exam and I'm not planning to introduce them for this very reason. You can perform the exam, save and load and try to make it 100%, but it's for your own pleasure as it was never meant to be the purpose of the game.
Still, update 0.0.19 will have new Codex entries as to perform exams as well as new ways to get reviews from the Medical Board for each of them as you perform each exam. I hope this will clear things up.
Please also remember that the game's Early Access also means that game mechanics NEED to be tested and the more players are out there trying the game the easier is for me to understand what is working and what isn't. And for that I'm very grateful to you. :)
I hope you'll keep enjoying the game and telling me what needs to be improved. You can clearly see the potential of the game, so help me reach that potential!